Sit down with World of Warcraft Classic team developers to discover more of what Season of Discovery Phase 2 has in store for you. We will guide you through new raid details, dungeon, Rune ability, PvP, and profession updates, and more.
This preview aims to get ahead of the PTR since, like the previous Classic PTR, the content for Season of Discovery Phase 2 will not actually be available to play. We also want to help allay any incorrect assumptions from any datamining that may occur as the PTR also holds some data that could be misleading, is experimental, is meant for later phases, or even are items that did not make the cut.
Please note that all examples are works in progress and may not reflect the final stats.
Join the WoW Classic development team members: Game Producer Linny Cooke Saverline, Assistant Lead Designer Tim Jones, Lead Software Engineer Nora Valletta, Lead Software Engineer Ana Resendez, and Senior Game Producer Josh Greenfield to learn more.
A Look at the Gnomeregan Raid Dungeon
Location: Dun Morogh
Raid Size: 10
Similar to Black Fathom Deeps in Phase 2, Gnomeregan will be a 10-player raid dungeon consisting of six bosses–which includes one additional new boss. Each of the previous five bosses have been reformulated to present new challenges within the raid dungeon. This dungeon will also introduce a new world buff.
There will be an array of new items and rewards with even more legendary rewards from additional sources beyond the last two bosses of the dungeon. There will also be new class sets to acquire and quests and rewards adjusted for level 40 players.
Players will also be able to undertake a new profession quest chain leading to new materials players can use to craft more powerful items.
As a compromise for both leading edge players and more casual players, the raid dungeon will become available with the launch of Season of Discovery Phase 2, but there will be two lockouts on the normal weekly lockout timer at the start of the phase. This means the first of these raid resets will occur on February 13 and the second will occur on February 20 with the regularly scheduled maintenance. This will allow for leading edge players to get to level 40 and start their hunt in the raid dungeon right away, but also minimizes the number of lockouts missed for those who level more slowly.
You will find some changes to the boss areas within the dungeon affording new challenges for players to overcome. Here are some examples of what you may find within:
- Grubbis: New radiation vents may just come into play in this encounter.
- Crowd Pummeler 9-60: This boss has moved to a new part of the dungeon where your encounter will occur on a raised platform before a crowd.
- Mekgineer Thermaplugg: Now has new mechanical suits as a part of his arsenal.
We have placed a few nods to older items that were previously staples in this dungeon. Items such as the Automatic Crowd Pummeler will allow players to pick up just one of these items to reuse over and over as a quality-of-life improvement.
Please note that all examples are works in progress and may not reflect the final stats.
We have also tucked in some fun items as well into the raid dungeon.
To help players get access to additional pieces that they are having difficulty collecting, there will also be armor piece token drops allowing any player to use them to pick up additional set pieces they may be missing. For example, if your boots have been eluding you, you can use a boot armor token to purchase them from the vendor.
Season of Discovery Phase 2 will also have new skill books added as a part of 5-player dungeon drops from various creatures. These quality-of-life improvements will not take a rune slot and help to address things such as short Aura durations for Paladin Blessings, totem control for Shaman, or even as a part of manipulating combo points for Rogues and the target these are on— and more. Here are just a few examples:
Rune Ability Updates
We wanted to provide everyone with a sneak peek at just some of the new runes that they will be able to discover as they continue to level up to 40.
Eclipse is a player favorite ability from future expansions that we’ve brought back for Season of Discovery. Eclipse increases the critical strike chance of your next two Wrath abilities by 30% and Wrath increases the critical strike chance of your next Starfire by 30% with each effect stacking up to 4 times.
King of the Jungle fundamentally changes your Tiger’s Fury by increasing all physical damage you deal by 15%, as well as instantly granting you 60 energy. As a trade-off for this, Tiger’s Fury now has a 30 second cooldown.
Sheath of Light will cause damage dealt with your melee weapon to also increase your spell power. It will also cause your critical heals to apply an additional heal over time on the target.
Guarded by the Light will cause your melee weapon hits to restore mana over time, however; the amount healed by Flash of Light, Holy Light, and Holy Shock will be reduced by half.
Melee Specialist is a passive ability which will reduce the cooldown on Raptor Strike, cause it to trigger instantly, and each usage of Raptor Strike has a chance not to trigger its cooldown. Melee Specialist will also remove the cooldown of Mongoose Bite.
Trap Launcher allows you to place traps at any location within 40 yards and allows you to place your traps while in combat. Additionally, your fire-based and frost-based traps have separate shared cooldowns.
Rallying Cry is a defensive ability which can be activated to increase the health of all party and raid members within 40 yards.
Blood Surge gives some of your abilities a chance to make your next Slam instant and cost no Rage.
Use Shuriken Toss to throw a shuriken at your enemy, dealing damage to your target and up to 4 additional nearby.
Master of Subtlety causes attacks made while stealthed—and for a short time after exiting stealth—to cause additional damage.
Cast Mind Spike to blast your target with Shadowfrost damage and apply a debuff which increases the critical strike chance of your next Mind Blast on that target. This debuff can stack up to 3 times.
As a favorite from later expansions, Pain Suppression can be cast on a friendly target to significantly reduce their damage taken and increase their resistance to Dispel mechanics for a short time.
With Invocation, when you refresh some of your damage over time effects while they have less than 6 seconds remaining, instant damage will be dealt to your target equal to one tick of that spell’s periodic damage. So, you no longer have to worry about refreshing your damage over time (DoT) spells at the perfect moment.
Dance of the Wicked will trigger a buff which increases you and your pets’ dodge chance any time either of you deal a critical strike to an enemy. You will also gain 2% of your maximum mana when this occurs.
Missile Barrage gives your Arcane Blast, Fireball, and Frostbolt spells a chance to reduce the channeled duration of your next Arcane Missiles spell by half, reduce its mana cost to 0, and cause missiles to fire every .5 seconds.
Chronostatic Preservation is a great new spell that allows you to store some of your arcane, fire and frost energy for later use. You can only hold this energy for a short time before it combusts and expires, but you can use this energy to heal a friendly target.
Maelstrom Weapon causes damage dealt with melee attacks to have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. The cast time reduction can stack up to five times.
Spirit of the Alpha is almost the opposite of Blessing of Salvation and casts a 30-minute buff on a friendly target to increase the threat generated by that target.
While some Shaman choose to battle with one weapon in each hand, others prefer to hand out devastating blows with a 2-handed weapon. If dealing damage with a two-handed weapon is your playstyle, then you will want to pick up Two-Handed Mastery. Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with this weapon for 10 seconds.
PvP Updates: Beware The Blood Moon
With Phase 2 of Season of Discovery, we are introducing a new PvP event called “The Blood Moon.” This new event brings with it a bit of mayhem to Stranglethorn Vale and the Blood Moon will shine above the zone casting an eerie red fog on the area. Building on what we have learned from the Ashenvale PvP event in Phase 1, we have created this event to occur on a more predictable timetable so that players can plan for when they are able to take part.
Event: The Blood Moon
When: Every 3 Hours
Duration: 30 minutes
Where: Stranglethorn Vale
During this event, killing players will allow you to earn currency which can be traded for various rewards. While you can still group-up with your allies for the event, the Blood Moon is a harsh mistress and will punish those in raid groups.
For those who would rather live in peace and harmony with the land, you can opt out of the event by speaking with the Zandalari Emissary. You will not be able to earn any rewards from the event if you opt out and general realm PvP rules will still apply.
Unlike in the Ashenvale PvP event, there will not be any PvP objectives in Stranglethorn Vale’s event. You will also need to keep a sharp eye out for the Chosen of the Blood Loa who is more than a force to be reckoned with and will kill all in their path.