First ever Mortal Kombat patch includes Peacemaker in lineup and addresses visual glitches in Brutalities.

The day has eventually arrived for Peacemaker enthusiasts to embody the DC anti-villain in Mortal Kombat 1, now accessible to those who acquired Kombat Pack 1 as one of the previously revealed DLC characters. Accompanied by that, a substantial patch has also been unveiled, containing numerous improvements.

Apart from introducing Peacemaker to the lineup, the patch, distributed across PlayStation 5, Xbox Series X, Steam, Epic Games Store, and Nintendo Switch, addresses some visual glitches with brutalities and deals with a few challenges in online gameplay. Janet Cage has been included as a DLC Kameo warrior, though she will not be accessible until March. You can peruse the complete patch notes below.

Peacemaker, alongside Omni-Man (from Invincible), Quan Chi, Ermac, Homelander (from The Boys), and Takahashi Takeda, was disclosed as one of the initial DLC characters coming to Mortal Kombat 1 at the previous year’s San Diego Comic-Con. These characters are comprised in the Kombat Pack 1 but will be up for individual purchase after a brief early access period for those who procured the DLC pack.

In our evaluation of Mortal Kombat 1, we stated: “The bone-crunching gameplay of Mortal Kombat 1 is among the finest the series has ever witnessed, thanks to the innovative Kameo system. Netherrealm presents a remarkable single-player story mode as well. Nonetheless, the fresh Invasions mode is arduous, and the online choices seem antiquated.”

Mortal Kombat 1 February 2024 Patch Notes

PC, Steam, & Epic Games Store

  • System requirement changes
    • Size from 100GB to 140GB to account for current and future Kombat Pack content

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Enhancements to Screen Reader functionality
  • Included Peacemaker Roster Character
  • Incorporated Janet Cage Kameo Character (Available March 2024)
  • Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Skin for Sub-Zero
  • Rectified several visual glitches with brutalities
  • Solved visual issues with several projectiles after being reflected
  • Resolved issue with cloth physics becoming active on frozen opponents during in-game Fatal Blow attacks
  • Match Timer now resumes immediately if a Fatal Blow misses or is blocked
  • Introduced Kameo Form sound option to Accessibility Extra Audio Feedback Settings
  • Fixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performed
  • Fixed rare issue near arena corners that could lead to excessively long delay before a turnaround occurs
  • Deploying a Breaker while a Kameo Summon is being performed will consistently put the Kameo on cooldown

Online

  • Players can now personally associate a game profile with a WB Friends Account
  • Included Social Menu where players can append others to their WB Friend List & manage their WB Friend Account
  • Incorporated Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Private Versus Matches
  • Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Ranked Kombat League & Kasual Versus matchmaking
  • Fixed rare issue where UI & Announcer timing could be misaligned at round start in online matches
  • Solved rare issue where health could be marginally visually inaccurate for a few frames after losing a round during some Fatal Blow cinematics
  • Rectified online rollback issue with characters’ visuals transitioning when blocking certain brutalities starting attacks while at low health
  • Adjusted Match found sound when searching for a Kombat League match
  • Fixed an online issue that triggered framerate drop when the opponent continually pauses during the match.

Invasions

  • Included in-game HUD indicators showing Invasion Character Level & Elemental Types for the player & their opponent
  • Incorporated in-game HUD indicators displaying Modifiers active during a match
  • Considerably raised Fighter & Kameo Mastery XP base rewards per Encounter, which are no longer repeatable and are no longer subject to diminishing returns if the opponent is a lower level
  • Elevated Fighter & Kameo Mastery XP & item rewards from Encounters in the Gateway Mesa
  • Eliminated negative passive bonuses from some Relics
  • Konsumables with Stat Bonuses are now granted in more areas
  • Krowns can now be earned for defeating Major Enemies
  • Relic & Talisman Purchase & Sale prices now depend on Level & Rarity
  • Solved end of round slow motion occurring on certain attacks when there could be more opponents left to fight in the encounter
  • Rectified rare situation where the opponent losing to time out while performing an armored move could cause a wrong animation

Practice Mode

  • Damage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLE
  • Incorporated ability to configure the following Fighter & Kameo specific mechanics under “Practice Settings”
    • Ashrah
      • Heaven / Hell Mode Debuffs
    • Geras
    • General Shao
    • Johnny Cage
    • Kenshi
    • Havik
    • Nitara
    • Raiden
    • Sindel
    • Tanya
    • Quan Chi
    • Tremor
    • Khameleon

Character Specific Adjustments

  • Main Fighters
    • Ashrah
      • Bleeding Blade (Down + Back Punch) now inflicts additional damage & causes knockdown reaction when striking an opponent’s Kameo
    • Baraka
      • Rectified Chop Chop using same input regardless of Alternate Kontrols setting
    • General Shao
      • Solved incorrect animation used when Kameo Fatality is executed while Axe is planted
      • Resolved issue that could prompt incorrect blood locations when comboing Jump Attacks into Basic Attacks
    • Geras
      • Fixed a rare issue that could prevent Geras from teleporting after hitting a Main Fighter & Kameo with Inevitable simultaneously
    • Havik
      • Skab Stab (Away + Back Punch, Back Punch, Throw) no longer permits the opponent to execute a Kameo Ambush Attack while in its hit reaction
      • Rectified Enhanced Neoplasm having no sound effects when executed at very close distance to the opponent
      • Eliminated lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse Taunt
    • Johnny Cage
      • Rectified invulnerability to high attacks during some of the recovery frames of Ball Buster while in Wowing Out hype state
    • Kenshi
      • Kameo Meter color is now blue when Ancestor is active
      • Kenshi will now suffer 20 damage when Ancestor is hit by an attack
      • Ancestor is now vulnerable to attacks while Kenshi is executing a throw attempt
      • Fixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occur
    • Kung Lao
      • Rectified throw immunity during some recovery frames of Hat Toss
    • Li Mei
      • Enhanced Nova Blast’s followup hits are no longer sometimes blockable when executed at full screen against particular characters
    • Liu Kang
      • Rectified visual issue that could transpire when Dragon’s Breath is terminated by Sub-Zero’s Ice Klone
    • Mileena
      • Marginally adjusted Hit Region on Straight Sai & Enhanced Straight Sai
      • Solved issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer permits the opponent to carry out a Kameo Ambush Attack while in its hit reaction
      • Fixed problem that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to be impossible while airborne from Khameleon’s Fan Lift
      • Rectified issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent’s kameo
      • Rectified visual misalignment during “Maybe Next Time” brutality
    • Nitara
      • Fixed visual issue with Wings having improper animation after missing Fatal Blow
    • Rain
      • Rain God Waterball is now indestructible if Rain is hit after the projectile becomes active
      • Solved Ancient Trap interacting with some reflect moves
      • Rectified issue that could prompt (Air) Confluence Beam to not be possible while airborne from Khameleon’s Fan Lift
    • Reiko
      • Solved rare issue that could cause Reiko to switch sides with the opponent when executing The Soldier’s Spearit (Fatal Blow) while close to the arena corner
        • Rectified visual issue when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We Go
    • Shang Tsung
      • Solved Bed of Spikes interacting with reflect moves
      • Incorporated visual effect to signify when Form Stealer damage boost has ended
      • Fixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when reverting to Shang Tsung form
    • Sindel
      • Kameo Meter color is now pink when Enhanced Queen’s Kommand is active
      • Utilizing Snatched (Fatal Blow) while Enhanced Queen’s Command is active no longer terminates control over opponent’s Kameo
      • Fixed rare issue that could cause Sindel’s Kameo to become unresponsive if some Fatal Blows were executed immediately after hitting an opponent’s Kameo with Enhanced Queen’s Command
      • Stolen Kameos using Enhanced Queen’s Kommand performing a buff move will no longer wait for the buff to expire before returning to their partner
    • Smoke
      • Fixed rare issue that could cause Smoke to become invisible for an extended period if he is obstructed during Everywhere (Back Punch, Front Punch, Back Punch) at specific timing
    • Sub-Zero
      • Rectified visual issue that could cause Ice Klones to materialize in cinematics
    • Tanya
      • Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
      • Heavenly Hand & Enhanced Heavenly Hand now persist after hitting an opponent’s Kameo
      • Spinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longer
      • Rectified Cudgel Strike (Down + Back Punch) now inflicts additional damage & causes knockdown reaction when hitting an opponent’s Kameo
      • Solved rare situation with 100 Hands (Fatal Blow) not entering into cinematic despite its attack connecting on opponent in certain circumstances with Kameo Goro
    • Omni-Man
      • Fixed issue with Spilled Kontents (Towards + Back Kick, Front Punch, Throw) no longer permits the opponent to execute a Kameo Ambush Attack while in its hit reaction
    • Quan-Chi
      • New move Zone of Waste added. It establishes a zone that depletes meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
      • Zone of Fear now lasts 2 seconds longer
      • Zone of Fear & Zone of Power along with Zone of Waste can now be active simultaneously
      • Field of Bones & Enhanced Field of Bones now triggers the cage trap if the opponent blocks the attack
      • Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap
      • Adjusted victim region while duck blocking
      • Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
      • Resolved Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) with improper animation and auto-correction if executed as the opponent jumps over
      • Fixed Sareena Jataaka’s Kurse still triggering if it is only connecting with Field of Bones
      • Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
      • Fixed lingering visual effects if the opponent is obstructed during the hit reaction of Enhanced Head Rush
      • Rectified several unintended visual effects lingering during cinematics
      • Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man’s Viltrumite Stance
      • Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero’s Ice Klone Charge
      • Fixed an anomaly allowing opponent’s Shujinko to use Zone of Power to buff their projectiles
      • Fixed visual issue with Zone of Fear leading to visual effects on the opponent lingering after they have exited the zone
  • Kameo Fighters
    • Darrius (Kameo)
      • Rectified AI being unable to execute several followups to Tornado Kick
      • Twister Kicks, Double Daegon Kick, Eat Dirt, & Heelturn Attacks are no longer affected by projectile Invulnerability
    • Jax (Kameo)
      • Kameo Meter color now shifts when Ground Pound is active
      • Adjusted AI behavior when it tries to dodge Ground Pound
    • Kano (Kameo)
      • Rectified visual glitches with several Fighters’ weapons during

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