A short time ago, we informed Rioters that we are concentrating on a smaller number of impactful projects to lead us toward a more sustainable future. Now, we would like to inform you how these changes will affect our games, all associated content (esports, Arcane, music, etc.), and what you can expect in the future.
Throughout most of our existence, we’ve managed to steer clear of days like this, but this choice is crucial for the future of Riot. This isn’t to satisfy shareholders or meet a quarterly earnings target—it’s a necessity. Over the last few years, as Riot more than doubled in staff, we divided our efforts across more and more projects without clear enough criteria to determine what gamers needed most. The modifications we’re implementing aim to focus us on the areas that have the most impact on your experience while reducing investment on less essential things.
This means we’re cutting about 530 positions globally, which makes up approximately 11% of Rioters, with the greatest impact on teams outside of core development. We understand that many of you are not only concerned about the games you play, but also about the individuals who create them. These are not just structural adjustments; they impact individuals and families, and we strive to approach these choices with consideration and sensitivity. If you’d like to read the email we sent to Rioters, we’ve shared it here.
Doubling Down on Games at the Center
With today’s moves, we’re going back to making games the center of everything we do.
Our vision for the future is bold and our dedication to our core live games – League of Legends, VALORANT, Teamfight Tactics, and Wild Rift – is more ambitious than ever. We’re prioritizing these teams so they can concentrate on the content, features, and updates that directly respond to what you’ve been requesting. Anticipate events, modes, and long-term roadmaps that will lead to vibrant (hopefully multi-decade) futures for these games.
Our plan will more closely integrate esports, music, and entertainment with our games. Esports is not solely about competition; it’s about the highs, the lows, and the communities that thrive around the games. Entertainment is not solely about storytelling; it’s a gateway to the deeper narratives, characters, and worlds that enhance the game experience. As we’ve expanded, some of our efforts have become more isolated, and we aspire to more seamlessly blend gameplay, competitive excellence, and narrative depth in ways that genuinely enhance the player experience. Whether it’s the next hit from K/DA, the story unfolding in Arcane, the intensity of a TFT Open, the unique chills of a Worlds game 5, or the electric atmosphere of VAL Champs, our focus is on quality, impact, and unified experiences for players around the world.
Beyond live titles, we have projects in the pipeline that we can’t wait to provide to you when they’re ready. Project L has been making great progress and we’re seeking more opportunities for you to test out the game (stay tuned for more updates coming later this year). Arcane Season 2 is scheduled for November 2024. Plus, we have a number of projects simmering in various stages of R&D.
Our release volume will never be substantial. We want everything we deliver to be something that you can be proud of and excited to share with friends. This requires having financial flexibility to be able to take the time to make things that are truly great for players. We know we’ll still have occasional misses, but we want those misses to be for the right reasons, not because we prioritized the wrong things or had to rush projects out the door before they were ready.
Legends of Runeterra and Riot Forge
We want to specifically address two areas where you’ll see immediate impact from today’s changes: Legends of Runeterra and Riot Forge.
As LoR continues its journey, we’re making changes to move the game toward sustainability. We know there’s a passionate community who absolutely love this game—we do too. Despite critical achievements and the role it’s played in helping to build out the world of Runeterra, LoR has faced financial challenges since launch, costing significantly more to develop and support than it generates. In response, we’re reducing the size of our team and renewing our focus on The Path of Champions. This shift allows the team to experiment more in the PvE space, concentrating on the game mode where players have been spending the most time. The LoR team has more details here, and we have a video planned for the coming weeks to talk more about the future.
We’re ending new game development under Riot Forge after the upcoming release of Bandle Tale: A League of Legends Story. Forge was an experiment to see what would happen when Rioters partnered with their favorite indie devs and let them loose on Runeterra with their unique viewpoints, styles, and expertise. Across six titles spanning different game genres, regions, and characters, it’s been inspiring to see what these devs created in partnership with the Forge team. We’re proud of what we’ve done together to bring these stories to life, but it’s time to refocus our efforts on the ambitious projects underway internally at Riot.
The Journey Ahead with You
Our strategy moving forward is clear: we’re focusing on what we do best and what resonates most with you. Every endeavor, from development to storytelling to competition, will be crafted to deliver meaningful, memorable experiences with games at the center.
While change can bring uncertainty, it also presents opportunities for growth and innovation. We’re grateful for your ongoing support; nothing Riot has ever created would be possible without you. Your passion and engagement inspire us every day, and we’re excited to continue this journey together.
Dylan & Marc